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1. Its up and running :) - in Test Server Feedback [original thread]
Originally by: jamesw its back up Says "Status Ok 3 players" But I get the "Handshake Failed - VIP Key must match user name" message. Quote: Pew pew... ka-boom.... pew pew... squishhh
- by Jazz Bo - at 2006.10.24 14:04:00
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2. What is the logic behind making the T3 Caldari BS a gunship? - in Test Server Feedback [original thread]
All the old skool Caldari pilots will have Railguns trained anyway. Caldari battleships *used* to have Rail bonuses, until they were changed into missile/EW ones. And you need to stop thinking you *must* use it because it's tier 3 and the Raven ...
- by Jazz Bo - at 2006.10.23 11:09:00
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3. return of the cap bug - in Test Server Feedback [original thread]
Originally by: GFLTorque Originally by: Krathe I've had this bug sin ethe day Exodus was released (lost my Apoc to it, but it got refunded in the big Pend Insurance refund thingy. As i was told "not enough server side data exi...
- by Jazz Bo - at 2005.01.24 00:26:00
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4. Another Cap Bug ? - in Test Server Feedback [original thread]
It was probably this one: Clicky (screenshot included). I thought it had been fixed because I haven't experienced it recently. Originally by: DB Preacher Celestial Apocalypse - Brave souls fighting the endless smak.
- by Jazz Bo - at 2005.01.12 11:50:00
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5. Hull repaired on re-login? - in Test Server Feedback [original thread]
Originally by: LLeBRing Edited by: LLeBRing on 06/12/2004 04:13:18 Experienced a bug where my ship was at 53% structure and 28% shields. I didn't have any repairers or use my shield booster when I warped out and went to a SS. Came bac...
- by Jazz Bo - at 2004.12.06 19:35:00
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6. Hull repaired on re-login? - in Test Server Feedback [original thread]
Originally by: LLeBRing Edited by: LLeBRing on 06/12/2004 04:13:18 Experienced a bug where my ship was at 53% structure and 28% shields. I didn't have any repairers or use my shield booster when I warped out and went to a SS. Came bac...
- by Jazz Bo - at 2004.12.06 19:35:00
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7. Evil Cap Bug - in Test Server Feedback [original thread]
After losing a Taranis in weird circumstances (ran out of cap to run guns althought it still looked like I had half left), I decided to see if I could reproduce it, and lo and behold, it happened again: Out of Cap? As you can see, it looks as ...
- by Jazz Bo - at 2004.12.04 13:30:00
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8. Evil Cap Bug - in Test Server Feedback [original thread]
After losing a Taranis in weird circumstances (ran out of cap to run guns althought it still looked like I had half left), I decided to see if I could reproduce it, and lo and behold, it happened again: Out of Cap? As you can see, it looks as ...
- by Jazz Bo - at 2004.12.04 13:30:00
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9. A very serious combat bug - in Test Server Feedback [original thread]
I sent in a report (at least I think I did), more or less a copy-and-paste of my post here. I'll try to remember to run the log thingymabob from now on. Originally by: DB Preacher Celestial Apocalypse - Brave souls fighting the endless s...
- by Jazz Bo - at 2004.12.04 11:19:00
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10. A very serious combat bug - in Test Server Feedback [original thread]
I sent in a report (at least I think I did), more or less a copy-and-paste of my post here. I'll try to remember to run the log thingymabob from now on. Originally by: DB Preacher Celestial Apocalypse - Brave souls fighting the endless s...
- by Jazz Bo - at 2004.12.04 11:19:00
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11. A very serious combat bug - in Test Server Feedback [original thread]
Happened three times today, to several people at once, in the Yulai solar system. When you open fire on a target your guns only fire once. After that it still looks like you're attacking but ammo is not depleting, you're not doing any damage, and...
- by Jazz Bo - at 2004.12.02 21:50:00
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12. A very serious combat bug - in Test Server Feedback [original thread]
Happened three times today, to several people at once, in the Yulai solar system. When you open fire on a target your guns only fire once. After that it still looks like you're attacking but ammo is not depleting, you're not doing any damage, and...
- by Jazz Bo - at 2004.12.02 21:50:00
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13. Buglist: Version 3007 - in Test Server Feedback [original thread]
1. Corp members sometimes show up as war targets on the scanner if there are also valid war targets on it. 2. Corps that have surrendered a war show up as neutral although they can still shoot at you. 3. Modules look active but actually don't do...
- by Jazz Bo - at 2004.12.02 19:50:00
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14. Buglist: Version 3007 - in Test Server Feedback [original thread]
1. Corp members sometimes show up as war targets on the scanner if there are also valid war targets on it. 2. Corps that have surrendered a war show up as neutral although they can still shoot at you. 3. Modules look active but actually don't do...
- by Jazz Bo - at 2004.12.02 19:50:00
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15. Structure Damage bug - in Test Server Feedback [original thread]
Structure damage can not be seen in any conditions if you dock or log (unsure which) before repairing it. Here's what happened: I was doing some l4 agent missions, and got taken down to 38% structure because I was too stubborn to warp out before ...
- by Jazz Bo - at 2004.11.25 23:39:00
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16. Structure Damage bug - in Test Server Feedback [original thread]
Structure damage can not be seen in any conditions if you dock or log (unsure which) before repairing it. Here's what happened: I was doing some l4 agent missions, and got taken down to 38% structure because I was too stubborn to warp out before ...
- by Jazz Bo - at 2004.11.25 23:39:00
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17. A change in auto-warp - in Test Server Feedback [original thread]
I think the pod should warp away, but definitely not this fast. They're absolutely impossible to warp scramble. The delay should be about the same you get if you turn on autopilot while in a pod, ie. 2-3 seconds for the autopilot to activate and ...
- by Jazz Bo - at 2004.10.02 15:45:00
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18. A change in auto-warp - in Test Server Feedback [original thread]
I think the pod should warp away, but definitely not this fast. They're absolutely impossible to warp scramble. The delay should be about the same you get if you turn on autopilot while in a pod, ie. 2-3 seconds for the autopilot to activate and ...
- by Jazz Bo - at 2004.10.02 15:45:00
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19. Dramatic Cap Drain Bug? - in Test Server Feedback [original thread]
Been having this problem in at least Vale of the Silent, especially when flying my Crow (that has 300+ cap). Hit MWD once = lose 95% cap Warp 20 au = drain 90% cap Not all the time, and not in all systems. p3en is particularly bad it seems. ...
- by Jazz Bo - at 2004.09.18 21:51:00
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20. Dramatic Cap Drain Bug? - in Test Server Feedback [original thread]
Been having this problem in at least Vale of the Silent, especially when flying my Crow (that has 300+ cap). Hit MWD once = lose 95% cap Warp 20 au = drain 90% cap Not all the time, and not in all systems. p3en is particularly bad it seems. ...
- by Jazz Bo - at 2004.09.18 21:51:00
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